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Portal 2 pc used
Portal 2 pc used













portal 2 pc used
  1. PORTAL 2 PC USED PATCH
  2. PORTAL 2 PC USED FULL

PORTAL 2 PC USED FULL

Between puzzles, Portal 2 is full of thrilling showcase moments, such as a mad-dash escape from an angry intelligence that controls the very walls, followed by a surprising take on the boss battle that, without a shot fired, made me feel dangerously out-classed next to my adversary. Fine-brush touches extend to the sound, too, such as the wind wooshing in your ears during long drops, or tingly electric chimes that introduce themselves to the background music when you're speeding on Propulsion Gel. Some areas are so dramatically different that even the basic button triggers and doors have unique looks to them, and everything is impressively modeled and textured, right down to the Easter-egg graffiti hidden throughout. The Aperture facility is far more vast than we could've imagined, and the quest to escape leads through its industrial bowels, a cavernous underground sewer-like area, and a long-forgotten retro 1960s version of Aperture, among others. All of this scripted activity animates what would otherwise be still and samey-looking rooms due to Portal's lack of foes other than stationary turrets. Maps shatter in front of our eyes as Aperture collapses on itself, while GLaDOS' hundreds of robot arms gradually repair and rearrange the chambers piece by piece. Aperture Science has fallen into disrepair in the indeterminate length of time between the greatly exaggerated “death” of its caretaker overlord and now, and many of its once-spotless test chambers are now rusted, grimy, and overgrown with vegetation. Locations are amazingly varied, as they must be to support this extended-length puzzle-athon without becoming monotonous. That's not to say that it's not great when your work of physics-defying impressionistic art comes together, of course.

portal 2 pc used

PORTAL 2 PC USED PATCH

It's a hassle when you're trying to paint an orange runway up to a blue bouncing patch that launches you through a portal cast on a white patch, only to have an errant blob of blue splash over everything. Unlike most of Portal 2's other devices, these have only a couple of uses at most, and can be difficult to control. I'm a little less wowed by the three flavors of viscous gel, which flow with a hypnotic globular effect from spouts and coat the environment in bouncy, speedy, or portal-receptive ooze. Infinitely useful Excursion Funnels (levitation beams) and Light Bridges are more than just here-to-there movers-they can be applied to block or push away turrets, halt a catapulting jump before it throws you into oblivion, or help you climb a sheer wall. Lasers emitting from walls combine with moveable Refractor Cubes to create the closest thing Portal 2 has to an offensive weapon-an aimable laser-but more often your job is to focus the beam on trigger switches through portals. Without changing the nature of the established and celebrated gameplay, Portal 2's gentle learning curve begins by reintroducing us to its basic concepts, then keeps on introducing new inventions to use with portals until around three quarters of the way through, and chambers become complex jungles of hazardous obstacles. And the finale? Not challenging in the least, but a spectacular and extremely clever finish to the story, with extra points for those who've paid close attention to Mr. It does all this and more while recycling very few of Portal's greatest comedy hits-there's nary a nod to dishonest cake, and the beloved Weighted Companion Cube makes only a cameo appearance. Through death, resurrection, revenge, and reversal of fortune, their charm makes what would otherwise be an empty and lifeless world feel boisterous and alive-and more than makes up for the player character being a faceless mute. Sure, I saw the plot twists coming, but still looked forward to witnessing exactly how the characters would react. Also in the mix is actor JK Simmons, who lends his fittingly cantankerous voice to the founder of Aperture, Cave Johnson, whose comically sociopathic approach to science is second only to GLaDOS'. Fantastically voiced by British actor Stephen Merchant (basically playing the same mind-bogglingly stupid character from the Ricky Gervais comedy Extras), Wheatley's a doofus AI who makes you turn around while he hacks doors (he can't do it while you're watching).















Portal 2 pc used